I'm also working with a 1996 Venezuelan import (looks more or less like standards, a little bit more black, and larger), fine spot leucs (which apparently came in looking as they do WC a very long time ago, which suggests that they were not line bred), 2006 'banded' Guyana leucs, and 2009 Guyana leucs that are not banded at all, and very large. A few alternatives you could go for: 1) stop the sound before changing the world 2) pass a. After you changed to the new world in line 34 of the TitleScreen class, you won’t have any further chance to get a reference to the sound object from the newly created world, so it will run forever. Before this code can work, a file called shot.wav must be saved in the sounds folder within your project. Many were actually used to outcross other leuc lines, especially the 'chocolate leucs' (I've been told that the chocolate leuc line had to be outcrossed several times in order to get stronger offspring), which explains why leucs with greenish feet will randomly pop up in some of the standard lines. To stop a sound, you need a reference to it. I'm really not sure how common they are - I had been keeping my eyes out for some F1s for a couple years after noticing I had not seen any for sale in a while, and had luck tracking these down.Īpparently, all of the 'green foot' leucs came in on a single 1995 import. Dukungan musik sebagai latar belakang atau backsound pada sebuah permainan, Membuat game tersebut menjadi sangat menarik. 'Green foot' is probably a pretty bad name for them, as they definitely do have different feet, but they're not always lime green or anything - kinda like some of the imports of 'banded leucs' in the hobby, that really are not all that banded. Pada part 4 ini kita belajar bagaimana cara memberi music atau backsound pada sebuah game.
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